![]() ![]() ![]() Everything from the primitive visuals to the glorious chip tune music drips with authenticity. Naturally the cost of obtaining licenses for real NES games would have made the production of Retro Game Challenge impractically expensive, so the developer has done the next best thing and created blatant copies of those vintage legends.įor example, Cosmic Gate is inspired by Namco's Galaga Star Prince is a carbon-copy of Hudson's Star Soldier, and Guadia Quest owes more that a little debt to Enix's massively popular Dragon Quest series.Īll of these games are so faithfully produced, though, that if you didn't know better you'd assume they were wholly legitimate slices of archetypal NES gaming. Each retro title has four separate challenges (usually along the lines of beating a specific boss or attaining a certain high score), which you have to successfully complete in order to take one more step towards getting back to the present. The plot involves a digitised (not to mention slightly deranged) Demon Arino who sends you back in time to play various 8-bit games from the '80s. Retro Game Challenge is essentially the western localisation of the first release. Japanese DS owners have so far been exposed to two games under the GameCenter CX brand. Strictly speaking, of course, Shinya Arino is part of well known comic duo, but that doesn't seem to make his exasperated attempts at trying to best some of the trickiest games the 8-bit era has to offer any less popular.Īnd because it's a show about games it must have taken all of five seconds for an executive at Namco Bandai to light the production of a tie-in video game. After all, where else would you have a show in its 10th season that stars a man playing old computer games, often badly? Staples such as Who Wants to Be a Millionaire and Pop Idol may be universally successful, but it's series like GameCenter CX which tell you something about the Japanese national psyche. ![]()
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